Knowledge Revolution was acquired for $20 million in January 1999 by MSC Software Corporation, for which David Baszucki served as vice president until he left with Erik Cassel to found Roblox Corporation in 2004. The second Roblox logo used on the old Roblox site from June 2004 to May 21, 2005. The first Roblox logo dated February 2004. He was the president of Knowledge Revolution until December 1998 and during this time was first joined by Erik Cassel, then in 1997 by Keith Lucas.
There, he wrote a general-purpose physics simulator called Interactive Physics. Player.In 1989, David Baszucki founded Knowledge Revolution, a company which concentrated on educational physics and mechanical simulation software. InitializeSoundSystem(player, humanoid, rootPart) If rootPart and humanoid:IsDescendantOf(game) and character:IsDescendantOf(game) and player.Character = character then RootPart = character:FindFirstChild("HumanoidRootPart") WaitForFirst(character.ChildAdded, character.Ancestr圜hanged, humanoid.Ancestr圜hanged, player.CharacterAdded)
While character:IsDescendantOf(game) and not rootPart do Local rootPart = character:FindFirstChild("HumanoidRootPart") must rely on HumanoidRootPart naming because Humanoid.RootPart does not fire changed signals If player.Character ~= character or not character:IsDescendantOf(game) then Humanoid = character:FindFirstChildOfClass("Humanoid") WaitForFirst(character.ChildAdded, character.Ancestr圜hanged, player.CharacterAdded) While character:IsDescendantOf(game) and not humanoid do Local humanoid = character:FindFirstChildOfClass("Humanoid") If player.Character ~= character or not character.Parent then WaitForFirst(character.Ancestr圜hanged, player.CharacterAdded)
** by the time RootPart is inserted and Humanoid.RootPart is set, the character or the humanoid might be deparented. * RootPart probably won't exist immediately. * Humanoid may not exist immediately, and by the time it's inserted the character might be deparented. ** constantly check consistency with player.Character and abort if CharacterAdded is fired again * the character might not be in the dm by the time CharacterAdded fires ** must use a waitForFirst on everything and listen for hierarchy changes. * character deparenting is a Remove instead of a Destroy, so signals are not cleaned up automatically. Avoiding memory leaks in the face of Character/Humanoid/RootPart lifetime has a few complications: RootPartAncestr圜hangedConn = rootPart.Ancestr圜hanged:Connect(function(_, parent)ĬharacterAddedConn = player.CharacterAdded:Connect(terminate) HumanoidAncestr圜hangedConn = humanoid.Ancestr圜hanged:Connect(function(_, parent) Updater(worldDt, sound, rootPart.Velocity) Local steppedConn = RunService.Stepped:Connect(function(_, worldDt)įor sound in pairs(playingLoopedSounds) do Local stateChangedConn = humanoid.StateChanged:Connect(function(_, state) Local activeState = stateRemap or humanoid:GetState() state substitutions to avoid duplicating entries in the state table Sound.Playing = vel.Magnitude > 0.5 and > 0.5 Sound.Volume = math.clamp(sound.Volume + 0.9*dt, 0, 1) StopPlayingLoopedSounds(sounds.FreeFalling) Local function stopPlayingLoopedSounds(except)įor sound in pairs(shallowCopy(playingLoopedSounds)) do Local function initializeSoundSystem(player, humanoid, rootPart)įor propName, propValue in pairs(props) do Return (x - inMin)*(outMax - outMin)/(inMax - inMin) + outMin Local function map(x, inMin, inMax, outMin, outMax) Local shunt = Instance.new("BindableEvent") wait for the first of the passed signals to fire
SoundId = "rbxasset://sounds/action_swim.mp3", SoundId = "rbxasset://sounds/impact_water.mp3", SoundId = "rbxasset://sounds/action_jump_land.mp3", SoundId = "rbxasset://sounds/action_jump.mp3", SoundId = "rbxasset://sounds/action_get_up.mp3", SoundId = "rbxasset://sounds/action_falling.mp3", SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3", Local RunService = game:GetService("RunService") Local Players = game:GetService("Players")
So basically, create a local script called “RbxCharacterSounds” and place it in the StarterPlayerScripts, and put the following code in.
Here is an amazing video on how to do exactly that on youtube.